POV-Ray : Newsgroups : povray.off-topic : Ok, someone explain this in English... (exploring quaternions) : Re: Ok, someone explain this in English... (exploring quaternions) Server Time
7 Sep 2024 09:21:47 EDT (-0400)
  Re: Ok, someone explain this in English... (exploring quaternions)  
From: scott
Date: 28 Jun 2008 02:48:33
Message: <4865dec1$1@news.povray.org>
> Umm. Yes, but you missed one of my key points. That being the fact that
> every function that you have to call or action you have to perform in
> the script is going to add to the lag on the server end.

Well I guess if you can't afford to do a few sin/cos operations and a 
handful of adds/multiplies to create the rotation quaternion, it's not going 
to work.  I can't think of any computationally simpler way to create the 
quaternion than that, sorry.


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